Hailed by The Australian as the countrys best modern dance company, choreographer Gideon Obarzaneks Chunky Move dazzles audiences with its use of site-specific installations and interactive sound and light technologies. Obarzanek’s avant-garde performances explore the tensions between the rational world we live in and richness of our imagination.
The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.
The body – constant and indefinite at the same time – “bursts†the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “paintingâ€, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes.
A beutiful video that blurs the border between Science and Art.
Concept: A short abstract movie dealing with nature and maritime creatures, metamorphosis and transformation – it connects art and science. Strong emphasis on sound, related to the idea of visual music. The Style is soft but clean, focussing on black & white.
Silja studied media design at University of Applied Sciences in Mainz and this is his diploma thesis – it´s not the official musicvideo.
Modeling & Animation: Cinema 4d Compositing: After Effects Editing: Final Cut
Sound: Apparat »Warm Signal« taken from the Album Duplex (Label: Shitkatapult)
more work to see: http://www.silkesieler.de http://www.lasilja.com
Featured on Stash 78 http://www.stashmedia.tv/archive/stash78.php
Interview on get addicted to… http://www.getaddictedto.com/silke-sieler-motion-graphics-artist/
DANCING WITH SWARMING PARTICLES is an interactive installation and performace that intends to explore the relationship between a physical user/performer and a virtual performer the “avatar” which has the physical characteristics of morphing flocking particles.
The avatar’s body is composed by flocking particles that initially float in the virtual space without any apparent order. It is through the energy of the physical user/performer’s movements that the particles will start to morph into the avatar’s body.
After the performance, the audience was invited to experience and interact with their own swarming particles’ avatar [02:22]
by Rodrigo Carvalho, performer Tamar Regev
coordinator : Anna Mura
Made in Specs [Synthetic Perceptive, Emotive and Cognitive Systems group] – UPF – Barcelona
[25.02.2011 – Barcelona]
AS3Dmod, a modifier library for all Flash 3d engines Author Bartek Drozdz
Esta libreria estupenda para flash permite modificar Objetos tridimensionales con propiedades fisicas. De esta manera es posible obtener un efecto de papel ondulante.
Kinect Flock is a quick app we wrote using the user tracking and depth mapping abilities of the XBox Kinect for Golan Levin’s Interactive art + Computational design studio.
We created a particle system that exhibits flocking/swarming behavior when the user is moving, and flocks to and fills out the user’s silhouette when they are standing still. As a result we have a simulation that ebbs and flows between the recognizable and the abstract.
Built using Cinder + OpenNI + NITE + Xbox Kinect
Read more about it and my studio’s other kinect projects at http://golancourses.net/2011spring/projects/project-3-interaction/