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by Sebastian Gonzalez Dixon


Digital Arts

Páramos
{ Immersive Transmedia Platform }

Anclajes
{ Teather Play / Performance }

La Baraja Solar
{ Interactive Tarot }

Product viewer
{ Augmented Reality Web }

Infinitos
{ Immersive Experience }

Feria del Millón
{ Virtual Art Gallery }

Delirium Fields
{ Electronic devices }

DomeLab for Hybris
{ Icosphere Mapping Software }

Big Data Wall
{ Interactive Kiosk }

Audiovisual contents
{ Video and Motiongraphics }

Mobile Apps
{ Games, Utilities, Catalogues }

Indepaz
{ Web and Audiovisual Content }

Augmented Stage
{ Projection Mapping / Motiongraphics }

Lumen Club
{ House Music Project }

Living Lines
{ Opensource Drawing Software for Stage }

Detached
{ Dance and Technology Performance }

Land as Resource
{ Interactive map – Museum Installation }

XPO JovenEs
{ Interactive Hologram }

Biomotora
{ Theme park Installation }

Bogota, Memory City
{ Body Interactive Map }

ChromoSoma Project
{ Audio Reactive Videos }

Mining World
{ Theme Park at Children Museum }

Kaeser APP
{ Digital Toolbox for Mobiles }

Virtual Puppets Theater
{ Story Telling Interactive }

Nissan at the Car Exposhow
{ Interactive Experiences }

viLand: The viBots Factory
{ Immersive Experience }

Sounding Score
{ Musical interactive installation }
by Alba Fernanda Triana

Wide Screen Projection
{ Pacific Rubiales Energy }

Augmented Reality
{ Interactive Catalogue – Virtual mirror }

Bouncing Sunset
{ Immersive Installation }

ARCube
{ Augmented Reality – Catalogue }

La Salle – Park 2.0
{ Interactive Stage – Launch event }

Interactive body game
{ Hamelin Capsule }

Ona: Body Loops
{ Interactive installation }

Interactive Window
{ Games at the street }

Papel
{ Short Film }

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© 2024

by Setian - © - Sebastian Gonzalez Dixon