sketching the futurescapes ///// a research blog by Sebastian Gonzalez Dixon

The official music video for Nosaj Thing’s “Eclipse/Blue,” by Daito Manabe, takcom, Satoru Higa, and MIKIKO with support from The Creators Project.

You Should Subscribe to The Creators Project: http://bit.ly/YjRlED

“Eclipse/Blue,” featuring vocals by Blonde Redhead’s Kazu Makino, is the first single off Nosaj Thing’s upcoming album Home (out 01/22/13).

Learn More: http://thecreatorsproject.com/blog/wi…

The Creators Project is a partnership between Intel and VICE: http://thecreatorsproject.com/

Buy Eclipse/Blue:
Vinyl: http://www.innovativeleisure.net/shop…
Mp3: https://itunes.apple.com/us/album/ecl…

Nosaj Thing:
http://www.nosajthing.com/
http://www.facebook.com/nosajthing
http://twitter.com/nosajthing
http://www.innovativeleisure.net
http://www.timetablerecords.com

Credits:
Written by Jason Chung (Nosaj Thing BMI) & Kazu Makino (Kazu Makino Publishing BMI)
Mastered by David Ives at 101 Mastering
Innovative Leisure/Timetable
© 2013 Innovative Leisure, Inc

**
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Hailed by The Australian as the countrys best modern dance company, choreographer Gideon Obarzaneks Chunky Move dazzles audiences with its use of site-specific installations and interactive sound and light technologies. Obarzanek’s avant-garde performances explore the tensions between the rational world we live in and richness of our imagination.

unnamed soundsculpture from Daniel Franke on Vimeo.

Project by Daniel Franke & Cedric Kiefer

produced by:
www.onformative.com
www.chopchop.cc

Documentation:
http://vimeo.com/38505448

Music: Machinefabriek "Kreukeltape"
http://www.machinefabriek.nu/

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective. The camera also reacts
to the sound and supports the physical imitation of the musical piece by the
performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering
a different composition of the recorded performance. The multi-dimensionality
of the sound sculpture is already contained in every movement of the dancer,
as the camera footage allows any imaginable perspective.

The body – constant and indefinite at the same time – “bursts” the space
already with its mere physicality, creating a first distinction between the self
and its environment. Only the body movements create a reference to the
otherwise invisible space, much like the dots bounce on the ground to give it
a physical dimension. Thus, the sound-dance constellation in the video does
not only simulate a purely virtual space. The complex dynamics of the body
movements is also strongly self-referential. With the complex quasi-static,
inconsistent forms the body is “painting”, a new reality space emerges whose
simulated aesthetics goes far beyond numerical codes.

Similar to painting, a single point appears to be still very abstract, but the
more points are connected to each other, the more complex and concrete
the image seems. The more perfect and complex the “alternative worlds” we
project (Vilém Flusser) and the closer together their point elements, the more
tangible they become. A digital body, consisting of 22 000 points, thus seems
so real that it comes to life again.
text: Sandra Moskova

nominated for the for the MuVi Award:
http://www.kurzfilmtage.de/en/competitions/muvi-award/selection.html

see video in full quallity:
www.daniel-franke.com/unnamed_soundsculpture.mov

HQ Stills
http://www.flickr.com/photos/37752604@N05/sets/72157629203600952/

Staub Leben from lasal on Vimeo.

UdK Berlin
Intermediales Bewegungslabor.
Campus-Kollision 2. bis 6. Januar 2012
HZT-Uferstudios.

Prof. Nik Haffner: Projektleitung.
Arístides García: Projektleitung, Konzept, Programmierung.
Nikola Pieper: Technische Leitung.
____________________________

Körper:
Emilia Pfohl, Marine Bertrand, Hanne Müller, Marieke Hohberge, Swann Nowak.

Juan Gabriel Harcha : Tanzer
Hannes Mück : Kamera
Musik: Volta do mar, Sound after day
____________________________

Special thanks to Dottore, Mr Vux, Unc, and the VVVV developers.

Design + Nature – Technology + art

A beutiful video that blurs the border between Science and Art.

Concept:
A short abstract movie dealing with nature and maritime creatures, metamorphosis and transformation – it connects art and science. Strong emphasis on sound, related to the idea of visual music.
The Style is soft but clean, focussing on black & white.

Silja studied media design at University of Applied Sciences in Mainz and this is his diploma thesis – it´s not the official musicvideo.

Modeling & Animation: Cinema 4d
Compositing: After Effects
Editing: Final Cut

Sound: Apparat
»Warm Signal« taken from the Album Duplex (Label: Shitkatapult)

more work to see:
http://www.silkesieler.de
http://www.lasilja.com

Featured on Stash 78
http://www.stashmedia.tv/archive/stash78.php

Interview on get addicted to…
http://www.getaddictedto.com/silke-sieler-motion-graphics-artist/

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Interactive Dance Performance

DANCING WITH SWARMING PARTICLES is an interactive installation and performace that intends to explore the relationship between a physical user/performer and a virtual performer the “avatar” which has the physical characteristics of morphing flocking particles.

The avatar’s body is composed by flocking particles that initially float in the virtual space without any apparent order. It is through the energy of the physical user/performer’s movements that the particles will start to morph into the avatar’s body.

After the performance, the audience was invited to experience and interact with their own swarming particles’ avatar [02:22]

by Rodrigo Carvalho, performer Tamar Regev
coordinator : Anna Mura
Made in Specs [Synthetic Perceptive, Emotive and Cognitive Systems group] – UPF – Barcelona
[25.02.2011 – Barcelona]

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Made in Unity3d, using Kinect and Osceleton [vimeo.com/​17966780]for the Skeleton tracking.

Full performance video here :: http://www.vimeo.com/21049955

Selected by Creative Applications
http://www.creativeapplications.net/other/dancing-with-swarming-particles-kinect-unity/
Read more…

AS3Dmod, a modifier library for all Flash 3d engines
Author Bartek Drozdz

Esta libreria estupenda para flash permite modificar Objetos tridimensionales con propiedades fisicas. De esta manera es posible obtener un efecto de papel ondulante.

La libreria es Open Source y puede descargarse en http://code.google.com/p/as3dmod/

Visitad este ejemplo increible hecho con la libreria: http://www.everydayflash.com/flash/paper/

3D paper

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Kinect Flock – Flocking + Particles

Built using Cinder + OpenNI + NITE + Xbox Kinect

Kinect Flock is a quick app we wrote using the user tracking and depth mapping abilities of the XBox Kinect for Golan Levin’s Interactive art + Computational design studio.

We created a particle system that exhibits flocking/swarming behavior when the user is moving, and flocks to and fills out the user’s silhouette when they are standing still. As a result we have a simulation that ebbs and flows between the recognizable and the abstract.

Built using Cinder + OpenNI + NITE + Xbox Kinect

Read more about it and my studio’s other kinect projects at http://golancourses.net/2011spring/projects/project-3-interaction/

more from Alex : http://alexwolfe.blogspot.com/

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