Interactive digital content and software of the “Tahteravalli” dance show was developed by We Dream.
Motion tracking algorithm, creates visuals based on projective coordinates of each dancer on XYZ plane.
Setup uses a Kinect™ Sensor, 8000 Lumen projector. The software development finished in 10 Days and debugged in 2 days.
“Tahteravalli” was a live dance show, organized by Bilgi University students.
Hailed by The Australian as the countrys best modern dance company, choreographer Gideon Obarzaneks Chunky Move dazzles audiences with its use of site-specific installations and interactive sound and light technologies. Obarzanek’s avant-garde performances explore the tensions between the rational world we live in and richness of our imagination.
The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.
The body – constant and indefinite at the same time – “bursts†the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “paintingâ€, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes.
FIDELITY is an interactive-video-dance performance.
GAP gallery. Barcelona, May, 2011
choreography: Natalia Brownlie
live visuals: Rodrigo Carvalho
sound design: Miguel Neto [*original sound track : eDit_ants]
live camera: Paulo Pinto
Live visuals with VDMX and QuartzComposer (using rutt etra (by v002.info, and badtv by memo.tv)
PointCloud silluete (at 3:40) with Kinect and 1024KinectFun patch by 1024 architecture (1024d.wordpress.com/).
See the full performance here :: www.vimeo.com/26575684
Today I found this project I made two years ago with a friend (and fatal enemy) during my living at Barcelona. Click the image to play it Online. You can watch it with each of the 6 songs, from the selection list, and every time it will react differently, according to the music.
Stereoscopic Realtime Dance Performance by 1n0ut, with Nanina Kotlowski
http://www.1n0ut.com
Experimental performance with Kinect and Adaptive Learning Algorithms
This is a first teaser of our performance Versus which was premiered in Salzburg at ARGEkultur. We already started working on the second version of it with full Artificial Intelligence support and many additional visual effects (particle morphing, iso surfaces, etc.), will be premiered this summer.
Versus A real performer meets her virtual counterpart, both learn from each other and adapt, dance with or fight against each other. A performative experiment, that explores boundaries and possibilities in the struggle between indivual and the virtual, man and machine. Artistic and scientific positions in the fields of digital performance and artificial life are being explored.
Once again (and just as in our latest performances CPU, winner of the Salzburg Media Art Award, or 1dentity, we want to work in real existing and virtual rooms (IMAX like), we want to explore boundaries of what is possible in interactive computer performance art and we want to combine possibilities in media art with traditional art forms.
Team 1n0ut: Robert Praxmarer & Reinhold Bidner (Idea, Concept, Code, Realisation, Visualisation) Nanina Kotlowski (dance & choreography)
Docu Cam: Tobias Hammerle
Thxs: CADET – Center for Advances in Digital Entertainment Technologies Made with Cinder, thx to the libCinder community Podium Award of the Region of Salzburg ARGEkultur Salzburg Kultur Stadt Salzburg Erste Salzburger Sparkasse Kulturfonds MultiMediaTechnology / University for applied Sciences Salzburg