sketching the futurescapes ///// a research blog by Sebastian Gonzalez Dixon

About the Work
The latest work to utilize real time tracking and face projection mapping using a state of the art 1000 fps projector and ultra high speed sensing, ‘INORI-PRAYER-,’ has been released. This project was born when Nobumichi Asai (WOW) approached collaborators TOKYO (http://www.lab.tokyo.jp/), the dancing duo AyaBambi, and the Ishikawa Watanabe Laboratory at the University of Tokyo.

This project began when songs were created about ‘life,’ a theme proposed by Tanigawa (TOKYO), who acted as this project’s director. Creative and technical director Asai (WOW) and CG director Shingo Abe (WOW) completed visual production and programming based on inspiration they obtained from the songs. Aya Sato added the choreography, and TOKYO completed the project by making it into a video.

‘Radioactive’ is the inspiration that Asai felt from music. ‘Radioactive’ wields destructive power, and from that brings ‘death’, ‘suffering’, and ‘sadness’. And then, the ‘opportunity’ to overcome those things. Accompanied by the overwhelming performance of AyaBambi, a visual synchronization of black tears, skulls, faces being severed, Noh Masks of agony and the Heart Sutra have sublimated into a single piece of work.

The face mapping system made it possible to follow intense performances, which was impossible until now, thanks to the use of the state of the art 1000 fps projector DynaFlash※1 and ultra high speed sensing. The initial dilemma of speeding up the tracking to the detriment of performance latitude was resolved by the WOW team, Professor Watanabe, and Tomoaki Teshima (EXVISION), who trimmed several milliseconds during a trial and error period that lasted approximately three months, enabling the completion of this system※2. The projected image looks like it is integrated into part of the skin, and the expressions on a subject’s face, when it is distorted or transformed, are exponentially enhanced.

For Casey Reas, software is the most natural medium to work with. He uses code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates. We visit his studio to see how he uses color to convey emotion and how his programming language Processing is closing the gap between software and object.

The Creators Project is a partnership between Intel and VICE: http://thecreatorsproject.com/

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The dazzling effects are the result of projection mapping created by Lyon-based performance artists Claire Bardainne and Adrien Mondot. 2015

Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera.

BEHIND THE SCENE

LEVITATION from SILA SVETA on Vimeo.

'Levitation' is a collaborative performance by Sila Sveta and Anna Abalikhina shown on the TV show 'Big Ballet'. All visuals were rendered in real time without any post production. Kultura Channel broadcast the second season of the show in winter 2016 in partnership with Sila Sveta. In addition to the technical and creative supervision, we staged 2 out of 7 single performances.

More on Behance: https://www.behance.net/gallery/35393229/LEVITATION

Music and soundesign: https://www.facebook.com/vikhornov

The official music video for Nosaj Thing’s “Eclipse/Blue,” by Daito Manabe, takcom, Satoru Higa, and MIKIKO with support from The Creators Project.

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“Eclipse/Blue,” featuring vocals by Blonde Redhead’s Kazu Makino, is the first single off Nosaj Thing’s upcoming album Home (out 01/22/13).

Learn More: http://thecreatorsproject.com/blog/wi…

The Creators Project is a partnership between Intel and VICE: http://thecreatorsproject.com/

Buy Eclipse/Blue:
Vinyl: http://www.innovativeleisure.net/shop…
Mp3: https://itunes.apple.com/us/album/ecl…

Nosaj Thing:
http://www.nosajthing.com/
http://www.facebook.com/nosajthing
http://twitter.com/nosajthing
http://www.innovativeleisure.net
http://www.timetablerecords.com

Credits:
Written by Jason Chung (Nosaj Thing BMI) & Kazu Makino (Kazu Makino Publishing BMI)
Mastered by David Ives at 101 Mastering
Innovative Leisure/Timetable
© 2013 Innovative Leisure, Inc

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Check out our full video catalog: http://youtube.com/user/TheCreatorsPr…

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LIVING ROOM by recoil from Tina Tarpgaard on Vimeo.

LIVING ROOM is a room in motion, evoked not just by the dancers but also by an almost organically living video scenography. The floor gives in, the floor disappears – the space begins to breathe….
Creating a meeting between the human body and a motion sensitive scenography,
LIVING ROOM questions who is the puppet and who is the puppeteer – who controls who?
LIVING ROOM is nominated to Best Dance Performance of the year at the Danish Performing Arts Awards 2012.
(Reumert Awards)

Dancers: Nelson Smith, Siri Wolthoorn, Rumiko Otsuka, Jonas Örknér
Choreographer: Tina Tarpgaard
Video scenography: Ole Kristensen og Jonas Jongejan
Composer: Pelle Skovmand
Lighting design: Frederik Heitman
Assistant and much more: Jonas Corneliussen
Costume design: Inbal Lieblich

Premièred March 12th 2012
At Store Carl, Dansehallerne, Pasteursvej 20, Copenhagen V, Denmark

unnamed soundsculpture from Daniel Franke on Vimeo.

Project by Daniel Franke & Cedric Kiefer

produced by:
www.onformative.com
www.chopchop.cc

Documentation:
http://vimeo.com/38505448

Music: Machinefabriek "Kreukeltape"
http://www.machinefabriek.nu/

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective. The camera also reacts
to the sound and supports the physical imitation of the musical piece by the
performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering
a different composition of the recorded performance. The multi-dimensionality
of the sound sculpture is already contained in every movement of the dancer,
as the camera footage allows any imaginable perspective.

The body – constant and indefinite at the same time – “bursts” the space
already with its mere physicality, creating a first distinction between the self
and its environment. Only the body movements create a reference to the
otherwise invisible space, much like the dots bounce on the ground to give it
a physical dimension. Thus, the sound-dance constellation in the video does
not only simulate a purely virtual space. The complex dynamics of the body
movements is also strongly self-referential. With the complex quasi-static,
inconsistent forms the body is “painting”, a new reality space emerges whose
simulated aesthetics goes far beyond numerical codes.

Similar to painting, a single point appears to be still very abstract, but the
more points are connected to each other, the more complex and concrete
the image seems. The more perfect and complex the “alternative worlds” we
project (Vilém Flusser) and the closer together their point elements, the more
tangible they become. A digital body, consisting of 22 000 points, thus seems
so real that it comes to life again.
text: Sandra Moskova

nominated for the for the MuVi Award:
http://www.kurzfilmtage.de/en/competitions/muvi-award/selection.html

see video in full quallity:
www.daniel-franke.com/unnamed_soundsculpture.mov

HQ Stills
http://www.flickr.com/photos/37752604@N05/sets/72157629203600952/

fidelity [extracts] from visiophone on Vimeo.

FIDELITY is an interactive-video-dance performance.
GAP gallery. Barcelona, May, 2011

choreography: Natalia Brownlie
live visuals: Rodrigo Carvalho
sound design: Miguel Neto [*original sound track : eDit_ants]
live camera: Paulo Pinto

Live visuals with VDMX and QuartzComposer (using rutt etra (by v002.info, and badtv by memo.tv)
PointCloud silluete (at 3:40) with Kinect and 1024KinectFun patch by 1024 architecture (1024d.wordpress.com/).

See the full performance here :: www.vimeo.com/26575684