sketching the futurescapes ///// a research blog by Sebastian Gonzalez Dixon

About the Work
The latest work to utilize real time tracking and face projection mapping using a state of the art 1000 fps projector and ultra high speed sensing, ‘INORI-PRAYER-,’ has been released. This project was born when Nobumichi Asai (WOW) approached collaborators TOKYO (http://www.lab.tokyo.jp/), the dancing duo AyaBambi, and the Ishikawa Watanabe Laboratory at the University of Tokyo.

This project began when songs were created about ‘life,’ a theme proposed by Tanigawa (TOKYO), who acted as this project’s director. Creative and technical director Asai (WOW) and CG director Shingo Abe (WOW) completed visual production and programming based on inspiration they obtained from the songs. Aya Sato added the choreography, and TOKYO completed the project by making it into a video.

‘Radioactive’ is the inspiration that Asai felt from music. ‘Radioactive’ wields destructive power, and from that brings ‘death’, ‘suffering’, and ‘sadness’. And then, the ‘opportunity’ to overcome those things. Accompanied by the overwhelming performance of AyaBambi, a visual synchronization of black tears, skulls, faces being severed, Noh Masks of agony and the Heart Sutra have sublimated into a single piece of work.

The face mapping system made it possible to follow intense performances, which was impossible until now, thanks to the use of the state of the art 1000 fps projector DynaFlash※1 and ultra high speed sensing. The initial dilemma of speeding up the tracking to the detriment of performance latitude was resolved by the WOW team, Professor Watanabe, and Tomoaki Teshima (EXVISION), who trimmed several milliseconds during a trial and error period that lasted approximately three months, enabling the completion of this system※2. The projected image looks like it is integrated into part of the skin, and the expressions on a subject’s face, when it is distorted or transformed, are exponentially enhanced.

For Casey Reas, software is the most natural medium to work with. He uses code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates. We visit his studio to see how he uses color to convey emotion and how his programming language Processing is closing the gap between software and object.

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Artistic direction and Choreograph: MIKIKO(elevenplay)
Music: Ametsub
Dancer: YUKA NUMATA and MINAKO MARUYAMA(elevenplay)
Artistic direction and drone+light programming:
Daito Manabe (Rhizomatiks)
Light drone design and development : Motoi Ishibashi,Tomoaki Yanagisawa, Momoko Nishimoto
Light drone development : Tomoaki Yanagisawa, Youichi Sakamoto, Katsuhiko Harada
Support: Rhizomatiks, elevenplay and P.I.C.S.
Light device development support: Color kinetics
Developed for MOSAIC 2015

The dazzling effects are the result of projection mapping created by Lyon-based performance artists Claire Bardainne and Adrien Mondot. 2015

Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera.

BEHIND THE SCENE

LEVITATION from SILA SVETA on Vimeo.

'Levitation' is a collaborative performance by Sila Sveta and Anna Abalikhina shown on the TV show 'Big Ballet'. All visuals were rendered in real time without any post production. Kultura Channel broadcast the second season of the show in winter 2016 in partnership with Sila Sveta. In addition to the technical and creative supervision, we staged 2 out of 7 single performances.

More on Behance: https://www.behance.net/gallery/35393229/LEVITATION

Music and soundesign: https://www.facebook.com/vikhornov